Guides

FundamentalsEconomy

Economy first: why your stage 2 decides your stage 5

Interest is not a number you watch, it is a decision you make. A practical framework for the first ten rounds.

Vale · Oct 12, 2026

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Economy
FundamentalsLeveling

1-cost reroll: hold your level until the 3-star lands

XP can wait, your odds cannot. Why slow rolling low finds copies faster, and when to push.

TFTIQ · Oct 21, 2026

FundamentalsLeveling

2-cost reroll: level 6 on 3-2, then stabilize

Stage 3 is where 2-cost reroll lines spike. Hit 3-2 and roll item holders to 2 stars.

TFTIQ · Oct 21, 2026

FundamentalsLeveling

4-cost comps: push level 8 on 4-2

The most gold-efficient spike in the game. Level cleanly on 4-2 and roll item holders to 2 stars.

TFTIQ · Oct 21, 2026

FundamentalsMeta read

Play the uncontested line, unless you are the strongest contestant

One shared pool means every holder of your unit taxes your odds. Free lines hit.

TFTIQ · Oct 21, 2026

ItemsDecision making

Build exactly one Shred or Sunder item

Armored tanks stall; shredded tanks melt. One shred source unlocks damage.

TFTIQ · Oct 21, 2026

ItemsDecision making

Build exactly one Wound item

Sustain frontlines out-heal unanswered damage. One Wound source solves it; the second is wasted.

TFTIQ · Oct 21, 2026

FundamentalsEconomy

Commit to your streak: stop alternating wins and losses

A streak pays up to +3 gold a round. Pick a lane by mid stage 2.

TFTIQ · Oct 21, 2026

FundamentalsPositioning

Put ranged carries in the corner

Corners hide carries from early AoE and focus. Come center only with reason.

TFTIQ · Oct 21, 2026

PositioningItems

Debuffs belong on the carry side

Shred, Sunder and Wound only matter after they land. Park holders where your carry shoots.

TFTIQ · Oct 21, 2026

PositioningDecision making

Aim your damage at the squishies first

Fights are won by removing damage, not chewing the tank. Angle so the first target dies fast.

TFTIQ · Oct 21, 2026

FundamentalsLeveling

Level on clean XP rounds: 3-2, 3-5, 4-2, 4-5

You gain 2 XP a round and buy it in fours. Breakpoint levels waste nothing.

TFTIQ · Oct 21, 2026

FundamentalsMid game

Early game: slam items on 2-star 1-costs and ride them

A 2-star 1-cost beats a 1-star 3-cost at the same job. Hit the upgrade and let it carry stage 2.

TFTIQ · Oct 21, 2026

FundamentalsEconomy

Roll at the level your carry lives in

Shop odds are a curve. 1-cost at 4-5, 2-cost at 6-7, 3-cost at 7-8, 4-cost at 8+.

TFTIQ · Oct 21, 2026

FundamentalsDecision making

Scout the two icons before you position

Matchmaking marks likely opponents. Scout them, then position.

TFTIQ · Oct 21, 2026

FundamentalsItems

Never hold more than 3 components

Components are HP in transit. Slam them, especially on winstreaks.

TFTIQ · Oct 21, 2026

ItemsDecision making

On 5-1, slam everything

After stage 5, components stop dropping. One leftover is fine; a bench of them is a loss.

TFTIQ · Oct 21, 2026

FundamentalsEconomy

Below 30 HP: your gold is only worth what it saves now

Dead players spend nothing. Around 30 HP, convert the bank into board.

TFTIQ · Oct 21, 2026

FundamentalsItems

Three items on one carry beats two on three units

Item stats multiply each other. Concentrating completes a killer.

TFTIQ · Oct 21, 2026

FundamentalsEconomy

Stage 2 interest: 10 gold by 2-3, 20 by 2-6

Early interest compounds all game. Hit the line, selling future units if you must.

TFTIQ · Oct 21, 2026

Decision makingEconomy

Stop at 2 stars for non-carries in reroll comps

Units without items barely change fights at 3 stars. Finish the carry first.

TFTIQ · Oct 21, 2026

FundamentalsPositioning

Tank on the same side as the carry

Your best tank stalls longest, so spend that stall on the correct side.

TFTIQ · Oct 21, 2026

ItemsFundamentals

Item slams: the 8-second decision

You have eight seconds on the carousel and three slams in your pocket. Here is the order of operations.

Rook · Oct 8, 2026

Decision makingMid game

Rolling on 8: a flowchart that actually works

Every "when do I roll" answer, reduced to three questions about your HP, gold and lobby.

Nyx · Sep 30, 2026

Positioning

Frontline positioning in 5 minutes

Your frontline is a decision about which side the fight happens on. Stop centering it.

Juno · Sep 22, 2026

FundamentalsMeta

How to read a tier list without copying it

A tier list is a map of contested lines, not a shopping list. Three ways to use ours correctly.

Vale · Sep 15, 2026

Augments

Augment tiers: when the S-tier pick loses

The best augment on paper is the one your board can actually use. A guide to the gap.

Rook · Sep 2, 2026