Patch 18.5bLast updated TFTIQ · 2026-10-27

Augments

115 of 410 augments

AFK

Silver

You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.

Augmented Power

Silver

Your next augment is one tier higher.

Backup Bows

Silver

Gain a Recurve Bow. After your champions attack 1000 times, get more.

Band of Thieves

Silver

Gain Thief's Gloves.

Best Friends I

Silver

Allies isolated in pairs gain 10% Attack Speed and 9 Armor and Magic Resist at the start of combat.

Big Friend I

Silver

Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.

Boxing Lessons

Silver

Your team gains Health for each champion that starts combat in the front row.

Branching Out

Silver

Gain a random Emblem.

Branching Out+

Silver

Gain a random Emblem and a Reforger.

Called Shot

Silver

Set your win streak to +. Gain 4 gold.

Capital Gains I

Silver

Store gold equal to the interest you earn. On 3-3, gain gold equal to of the stored gold. Gain gold now.

Caretaker's Ally

Silver

Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: 0

Carve a Path

Silver

Gain a B.F. Sword. After your champions deal physical damage, gain more.

Celestial Blessing I

Silver

Your team gains Omnivamp. Excess healing is converted to a shield up to Health.

Champ Delivery

Silver

Gain 2-cost champions. After 6 rounds, gain more.

Champ Delivery+

Silver

Gain 3-cost champions. After 6 rounds, gain more.

Champ Delivery++

Silver

Gain 4-cost champions. After 6 rounds, gain more.

Chaotic Evolution

Silver

Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.

Charge Transfer I

Silver

Your team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.

Chosen of the Sun

Silver

Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by for each unique 3-star champion fielded.

Climb The Ladder I

Silver

Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.

Cognitive Tax

Silver

Gain 8 gold and XP.

Cognitive Tax+

Silver

Gain gold and XP.

Component Buffet

Silver

Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.

Continuous Conjuration

Silver

Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more. Damage dealt:

Corrosion

Silver

Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Crafted Crafting

Silver

Whenever you craft a completed item, gain rerolls.

Delayed Start

Silver

Sell your board and bench. Gain 4 random 2-star -cost champions. Disable your Shop for the next rounds.

Dummify

Silver

Lose all champions on your board and bench. Gain a Training Dummy with of their combined health. The dummy gains Health per stage. Gain a random non-tank 2-star 2 cost champion.

Efficient Shopper

Silver

For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.

Electrocharge I

Silver

Every attacks an ally takes, they deal - (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Exiles I

Silver

Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.

Expedition

Silver

At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.

Extra Buckles

Silver

Gain a Giant's Belt. After your champions take damage, get more.

Eye For An Eye

Silver

For every 15 ally champions that die, gain a random component (max 3). Deaths Remaining:

Eye For An Eye+

Silver

Gain a random component. For every 18 ally champions that die, gain another component (max 2). Deaths Remaining:

Feeling Lucky

Silver

Gain gold, then flip a coin. If heads, gain more gold.

Find Your Center

Silver

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Firesale

Silver

Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Flame On

Silver

Your 1 and 2-cost Inferno champions gain 0.2 Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali.

Flowing Tears

Silver

Gain a Tear of the Goddess. After your champions spend Mana, gain more.

Focused Fire

Silver

Your team gains 10% Attack Damage. Every 5 seconds, they gain more.

Forge a Friend

Silver

The next 1-cost champion you buy is 3-star. Gain 5 gold.

Forge A Friend

Silver

The next 1-cost champion you buy is -star. Gain 5 gold.

Future Focused

Silver

Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and gold.

Glass Cannon I

Silver

Allies that start combat in the back row begin combat at Health but gain 16% Damage Amp.

Good For Something I

Silver

Champions that aren't holding items have a chance to drop 1 gold on death.

Group Hug I

Silver

Combat start: Champions grant other adjacent champions Armor and Magic Resist. This effect stacks.

Healing Orbs I

Silver

When an enemy dies, a nearby ally is healed for Health.

Iron Assets

Silver

Gain a component anvil and gold.

Item Collector I

Silver

For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.

Item Grab Bag

Silver

Gain 1 random completed item.

Item Grab Bag I

Silver

Gain 1 random completed item.

Keepers I

Silver

Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.

Kick Start

Silver

Gain a random -star 2-cost champion and 1 gold.

Kingslayer

Silver

After winning player combat, gain gold. If they had more health than you, gain Gold instead. Gain 1 gold.

Late Game Specialist

Silver

When you reach Level 9, gain 27 gold.

Latent Forge

Silver

After player combats, gain an Artifact anvil.

Lineup

Silver

Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

Lit Fuse

Silver

Allies that start in the back two rows split 60 total Mana after 6 seconds of combat.

Loaded Dice

Silver

Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.

Lunch Money

Silver

Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: Gold

Makeshift Armor I

Silver

Champions without items equipped gain Armor and Magic Resist.

Missed Connections

Silver

Gain a copy of each 1-cost champion.

On a Roll

Silver

Whenever you star up a champion that you fielded last combat, gain free Shop rerolls. Gain 6 gold.

One Two Three

Silver

Gain 2 1-cost champion, 2-cost champion, and 1 3-cost champion.

One, Two, Five!

Silver

Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Ones Two Three

Silver

Gain 1-cost champions, 2-cost champion, and 3-cost champion.

Over Encumbered

Silver

For the next stage, you only get 2 bench slots. After, get item components.

Pandora's Items

Silver

Round start: items on your bench are randomized. Gain 1 random component.

Pandora's Items I

Silver

Round start: items on your bench are randomized. Gain random component.

Partial Ascension

Silver

After 12 seconds of combat, your units gain 20% Damage Amp.

Patience is a Virtue

Silver

Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.

Patience Is A Virtue

Silver

Gain rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.

Placebo

Silver

Your team gains 1% Attack Speed. Gain 8 gold.

Placebo+

Silver

Your team gains 1% Attack Speed. Gain 14 gold.

Pocket Recombobulator

Silver

Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.

Preparation I

Silver

Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Pumping Up I

Silver

Your team gains 6% Attack Speed. After each round, they gain 0.5% more. (Current Attack Speed:)

Quick Streaks

Silver

You gain twice as much progress towards win and loss streaks. Gain 2 gold.

Recombobulator

Silver

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and free rerolls.

Reroll Transfer

Silver

For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold. Does not include the round this augment is selected.

Residual Magic

Silver

Your team gains 60 Health. Each time you purchase a Wisp, increase this by.

Residual Magic +

Silver

Your team gains 75 Health. Each time you purchase a Wisp, increase this by.

Residual Magic ++

Silver

Your team gains 90 Health. Each time you purchase a Wisp, increase this by.

Restart Mission

Silver

Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion.

Rigged Shop+

Silver

Your next shop and every shops will contain all 3-cost champions. Gain 5 rerolls.

Risky Moves

Silver

Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.

Rolling For Days

Silver

Gain free Shop rerolls.

Rolling For Days I

Silver

Gain 10 free Shop rerolls.

Second Wind

Silver

After 10 seconds of combat, your team heals 40% of their missing Health.

Silver Destiny

Silver

Gain a random Silver Augment and 2 gold.

Silver Destiny+

Silver

Gain a random Silver Augment and 4 gold.

Silver Destiny++

Silver

Gain a random Silver Augment and 7 gold.

Silver Spoon

Silver

Gain 10 XP.

Size Matters

Silver

Gain a Giant's Belt. After a champion starts combat with more than max Health, gain a Warmog's Armor.

Slice of Life

Silver

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving -cost champion.

Slightly Magic Roll

Silver

Roll a die. Gain rewards based on the number rolled.

Small Grab Bag

Silver

Gain random item components.

Spoils of War I

Silver

Enemies have a 25% chance to drop loot when killed.

Stand United

Silver

Your units gain Attack Damage and Ability Power for each non-unique Trait active across your team.

Survivor

Silver

Gain 4 gold. After 3 players are eliminated, gain 100 more gold.

Table Scraps

Silver

After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.

Team Building

Silver

Gain a Lesser Champion Duplicator. Gain another after player combats. This item allows you to copy a 3-cost or less champion.

Teaming Up

Silver

Gain 1 random component and 2 random 3-cost champions.

The Tower

Silver

Gain a giant Training Dummy. Every seconds, it zaps the nearest enemies dealing max Health true damage.

Tiny Titans

Silver

Increase your current and max player health by.

Titanic Titan

Silver

Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.

Twin Guardians

Silver

If you have exactly allies in your first row, grant them 100 Health, Armor, and Magic Resist.

Underdogs

Silver

Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).

Vampiric Vitality I

Silver

You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.

Verticality I

Silver

Champions gain 1.5% Attack Damage, 1.5% Ability Power, Armor, and Magic Resist for each ally that shares a trait with them.

Wisp Rebate

Silver

Each time you purchase a Wisp, gain 2 gold. Gain gold now.

Wisp Rebate+

Silver

Each time you purchase a Wisp, gain 2 gold. Gain gold now.

Young and Wild and Free

Silver

You can always move freely on Carousel rounds. Gain 5 gold.