Augments
115 of 410 augments
AFK
SilverYou cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.

Augmented Power
SilverYour next augment is one tier higher.

Backup Bows
SilverGain a Recurve Bow. After your champions attack 1000 times, get more.

Band of Thieves
SilverGain Thief's Gloves.

Best Friends I
SilverAllies isolated in pairs gain 10% Attack Speed and 9 Armor and Magic Resist at the start of combat.

Big Friend I
SilverAllies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.

Boxing Lessons
SilverYour team gains Health for each champion that starts combat in the front row.

Branching Out
SilverGain a random Emblem.

Branching Out+
SilverGain a random Emblem and a Reforger.

Called Shot
SilverSet your win streak to +. Gain 4 gold.

Capital Gains I
SilverStore gold equal to the interest you earn. On 3-3, gain gold equal to of the stored gold. Gain gold now.

Caretaker's Ally
SilverGain a random 2-cost champion now. Gain the same one again every time you level up. Champion: 0

Carve a Path
SilverGain a B.F. Sword. After your champions deal physical damage, gain more.

Celestial Blessing I
SilverYour team gains Omnivamp. Excess healing is converted to a shield up to Health.

Champ Delivery
SilverGain 2-cost champions. After 6 rounds, gain more.

Champ Delivery+
SilverGain 3-cost champions. After 6 rounds, gain more.

Champ Delivery++
SilverGain 4-cost champions. After 6 rounds, gain more.

Chaotic Evolution
SilverStarring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.

Charge Transfer I
SilverYour team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.

Chosen of the Sun
SilverGain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by for each unique 3-star champion fielded.

Climb The Ladder I
SilverEach time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.

Cognitive Tax
SilverGain 8 gold and XP.

Cognitive Tax+
SilverGain gold and XP.

Component Buffet
SilverWhenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.

Continuous Conjuration
SilverGain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more. Damage dealt:

Corrosion
SilverEnemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Crafted Crafting
SilverWhenever you craft a completed item, gain rerolls.

Delayed Start
SilverSell your board and bench. Gain 4 random 2-star -cost champions. Disable your Shop for the next rounds.

Dummify
SilverLose all champions on your board and bench. Gain a Training Dummy with of their combined health. The dummy gains Health per stage. Gain a random non-tank 2-star 2 cost champion.

Efficient Shopper
SilverFor the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.

Electrocharge I
SilverEvery attacks an ally takes, they deal - (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Exiles I
SilverYour champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.

Expedition
SilverAt the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.

Extra Buckles
SilverGain a Giant's Belt. After your champions take damage, get more.

Eye For An Eye
SilverFor every 15 ally champions that die, gain a random component (max 3). Deaths Remaining:

Eye For An Eye+
SilverGain a random component. For every 18 ally champions that die, gain another component (max 2). Deaths Remaining:

Feeling Lucky
SilverGain gold, then flip a coin. If heads, gain more gold.

Find Your Center
SilverYour champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Firesale
SilverEach round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Flame On
SilverYour 1 and 2-cost Inferno champions gain 0.2 Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali.

Flowing Tears
SilverGain a Tear of the Goddess. After your champions spend Mana, gain more.

Focused Fire
SilverYour team gains 10% Attack Damage. Every 5 seconds, they gain more.

Forge a Friend
SilverThe next 1-cost champion you buy is 3-star. Gain 5 gold.

Forge A Friend
SilverThe next 1-cost champion you buy is -star. Gain 5 gold.

Future Focused
SilverYour Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and gold.

Glass Cannon I
SilverAllies that start combat in the back row begin combat at Health but gain 16% Damage Amp.

Good For Something I
SilverChampions that aren't holding items have a chance to drop 1 gold on death.

Group Hug I
SilverCombat start: Champions grant other adjacent champions Armor and Magic Resist. This effect stacks.

Healing Orbs I
SilverWhen an enemy dies, a nearby ally is healed for Health.

Iron Assets
SilverGain a component anvil and gold.

Item Collector I
SilverFor each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.

Item Grab Bag
SilverGain 1 random completed item.

Item Grab Bag I
SilverGain 1 random completed item.

Keepers I
SilverCombat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.

Kick Start
SilverGain a random -star 2-cost champion and 1 gold.

Kingslayer
SilverAfter winning player combat, gain gold. If they had more health than you, gain Gold instead. Gain 1 gold.

Late Game Specialist
SilverWhen you reach Level 9, gain 27 gold.

Latent Forge
SilverAfter player combats, gain an Artifact anvil.

Lineup
SilverYour team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

Lit Fuse
SilverAllies that start in the back two rows split 60 total Mana after 6 seconds of combat.

Loaded Dice
SilverYour dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.

Lunch Money
SilverEvery 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: Gold

Makeshift Armor I
SilverChampions without items equipped gain Armor and Magic Resist.

Missed Connections
SilverGain a copy of each 1-cost champion.

On a Roll
SilverWhenever you star up a champion that you fielded last combat, gain free Shop rerolls. Gain 6 gold.

One Two Three
SilverGain 2 1-cost champion, 2-cost champion, and 1 3-cost champion.

One, Two, Five!
SilverGain 1 random component, 2 gold, and 1 random 5-cost champion.

Ones Two Three
SilverGain 1-cost champions, 2-cost champion, and 3-cost champion.

Over Encumbered
SilverFor the next stage, you only get 2 bench slots. After, get item components.

Pandora's Items
SilverRound start: items on your bench are randomized. Gain 1 random component.

Pandora's Items I
SilverRound start: items on your bench are randomized. Gain random component.

Partial Ascension
SilverAfter 12 seconds of combat, your units gain 20% Damage Amp.

Patience is a Virtue
SilverGain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.

Patience Is A Virtue
SilverGain rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.

Placebo
SilverYour team gains 1% Attack Speed. Gain 8 gold.

Placebo+
SilverYour team gains 1% Attack Speed. Gain 14 gold.

Pocket Recombobulator
SilverGet 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.

Preparation I
SilverChampions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Pumping Up I
SilverYour team gains 6% Attack Speed. After each round, they gain 0.5% more. (Current Attack Speed:)

Quick Streaks
SilverYou gain twice as much progress towards win and loss streaks. Gain 2 gold.

Recombobulator
SilverChampions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and free rerolls.

Reroll Transfer
SilverFor every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold. Does not include the round this augment is selected.

Residual Magic
SilverYour team gains 60 Health. Each time you purchase a Wisp, increase this by.

Residual Magic +
SilverYour team gains 75 Health. Each time you purchase a Wisp, increase this by.

Residual Magic ++
SilverYour team gains 90 Health. Each time you purchase a Wisp, increase this by.

Restart Mission
SilverRemove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion.

Rigged Shop+
SilverYour next shop and every shops will contain all 3-cost champions. Gain 5 rerolls.

Risky Moves
SilverYour Tactician loses 20 Health, but after 7 player combats, gain 26 gold.

Rolling For Days
SilverGain free Shop rerolls.

Rolling For Days I
SilverGain 10 free Shop rerolls.

Second Wind
SilverAfter 10 seconds of combat, your team heals 40% of their missing Health.

Silver Destiny
SilverGain a random Silver Augment and 2 gold.

Silver Destiny+
SilverGain a random Silver Augment and 4 gold.

Silver Destiny++
SilverGain a random Silver Augment and 7 gold.

Silver Spoon
SilverGain 10 XP.

Size Matters
SilverGain a Giant's Belt. After a champion starts combat with more than max Health, gain a Warmog's Armor.

Slice of Life
SilverTwice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving -cost champion.

Slightly Magic Roll
SilverRoll a die. Gain rewards based on the number rolled.

Small Grab Bag
SilverGain random item components.

Spoils of War I
SilverEnemies have a 25% chance to drop loot when killed.

Stand United
SilverYour units gain Attack Damage and Ability Power for each non-unique Trait active across your team.

Survivor
SilverGain 4 gold. After 3 players are eliminated, gain 100 more gold.

Table Scraps
SilverAfter the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.

Team Building
SilverGain a Lesser Champion Duplicator. Gain another after player combats. This item allows you to copy a 3-cost or less champion.

Teaming Up
SilverGain 1 random component and 2 random 3-cost champions.

The Tower
SilverGain a giant Training Dummy. Every seconds, it zaps the nearest enemies dealing max Health true damage.

Tiny Titans
SilverIncrease your current and max player health by.

Titanic Titan
SilverIncrease your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.

Twin Guardians
SilverIf you have exactly allies in your first row, grant them 100 Health, Armor, and Magic Resist.

Underdogs
SilverWhenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).

Vampiric Vitality I
SilverYou heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.

Verticality I
SilverChampions gain 1.5% Attack Damage, 1.5% Ability Power, Armor, and Magic Resist for each ally that shares a trait with them.

Wisp Rebate
SilverEach time you purchase a Wisp, gain 2 gold. Gain gold now.

Wisp Rebate+
SilverEach time you purchase a Wisp, gain 2 gold. Gain gold now.

Young and Wild and Free
SilverYou can always move freely on Carousel rounds. Gain 5 gold.