Augments
195 of 410 augments
A Golden Quest
GoldThe first time you have or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

A Magic Roll
GoldRoll 3 dice. Gain rewards based on their total. Reward:

A Story of Seven
GoldCollect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.

Advanced Loan
GoldGain Gold. Your next augment is one tier lower.

Advanced Loan+
GoldGain Gold. Your next augment is one tier lower.

Aim For The Top!
GoldYou are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component. Foes vanquished:

All That Shimmers
GoldChoose a gold-generating Artifact item and gain a Magnetic Remover.

All That Shimmers+
GoldChoose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.

Another One!
GoldThe next completed item you make grants an additional copy of it. Gain 5 gold now.

Another One!+
GoldThe next completed item you make grants another copy of it. Gain 1 component anvil.

Arcane Viktor-y
GoldAfter seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after seconds of combat. TFT Macao Open, 2024

Ascension
GoldAfter 12 seconds of combat, your units gain 35% Damage Amp.

Aura Farming
GoldGain a -star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.

Backline Blueprint
GoldGain a 3-cost non-Tank champion and an Emblem that matches their class.

Backup Dancers
GoldCombat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.

Beast Within
GoldPrimal grants an additional Blessing. Gain a Vi now and a Nidalee after rounds.

Beast Within+
GoldPrimal grants an additional Blessing. Gain a Vi and a Sivir.

Best Friends II
GoldAllies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat.

Big Friend II
GoldAllies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.

Big Grab Bag
GoldGain 3 random components, 2 gold, and 1 Reforger.

Birthday Reunion
GoldGain a random -star -cost champion. At Level, gain a random item component. At Level, gain a random -star -cost champion. Inkborn Fables Tactician's Crown, 2024

Blazing Soul I
GoldCombat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

Blood Offering
GoldGain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 15% Health but gain a 20% Health shield and 12% Attack Damage and Ability Power.

Blood Rage
GoldYour allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.

Blossom's Call
GoldWhen you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.

Bodyguard Training
GoldAllies gain 15 Armor and Magic Resist, increased by per player level. Gizmos & Gadgets Championship, 2022

Bonus Gifts
GoldWhenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain gray loot orbs.

Bonus Gifts+
GoldWhenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain gray loot orbs.

Booster Pack
GoldGain gold of random champions. (At least one -cost guaranteed!)

Booster Pack+
GoldGain gold of random champions. (At least one -cost guaranteed!)

Booster Pack++
GoldGain gold of random champions. (At least one -cost guaranteed!)

Bronze For Life I
GoldYour team gains 2.5% Damage Amp for each Bronze-tier trait.

Calculated Loss
GoldAfter losing your combat, gain 2 gold and a free Shop reroll.

Capital Gains II
GoldStore gold equal to the interest you earn. On 3-3, gain gold equal to of the stored gold. Gain gold now.

Care Package
GoldNow and at the start of the next 2 Stages, receive a care package with loot and 1 gold.

Caretaker's Favor
GoldGain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices.

Celestial Blessing II
GoldYour team gains Omnivamp. Excess healing is converted to a shield up to Health.

Challenger's Grace
GoldAt the start of combat, allies gain Attack Speed for 4 seconds. On takedown, allies dash to their next target and gain this bonus again.

Charge Transfer II
GoldYour team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.

Clear Mind
GoldIf there are no champions on your bench at the end of player combat, gain 3 XP.

Climb The Ladder II
GoldEach time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.

Clockwork Accelerator
GoldYour team gains 10% Attack Speed every seconds in combat.

Cloning Facility
GoldEmpower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.

Cluttered Mind
GoldGain 4 -cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Cognitive Overload
GoldGain 7 gold, -star 1-cost champion, -cost champion, -cost champions, XP, and 1 Shop reroll.

Construct a Companion
GoldThe next 1-cost champion you buy is -star. Gain 2 gold.

Consuming Flora
GoldGain a Flora Fatalis emblem. The champion holding the emblem gains increased benefits from Flora Fatalis. Gain 3 gold.

Cooking Pot
GoldAt the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

Cosmic Restart
GoldCall upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 15 free Shop rerolls.

Coven Acolyte
GoldWhen you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.

Crash Test Dummies
GoldGain Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for seconds.

Crown's Will
GoldGain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.

Cry Me A River
GoldGain a Tear of the Goddess. Your team gains 1 Mana Regen. After seconds in combat, increase this to 4.

Cybernetic Implants
GoldYour champions holding an item gain Health and Attack Damage. Gain a B.F. Sword.

Cybernetic Uplink
GoldYour champions holding an item gain Health and Mana Regen. Gain a Tear of the Goddess.

Dark Ritual
GoldConverting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.

Double Trouble
GoldWhen you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Duo Queue
GoldGain 2 random 5-cost champions and 2 copies of a random component.

Early Learnings
GoldYour team gains Attack Damage & Ability Power. This increases by after each player combat. 1-cost champions gain double.

Electrocharge II
GoldEvery attacks an ally takes, they deal - (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Embiggen
GoldFae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.

Epic Rolldown
GoldWhen you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023

Epoch
GoldNow, and at the start of every stage, gain XP and free rerolls.

Epoch+
GoldNow, and at the start of every stage, gain XP and free rerolls.

Evil Beyond Measure
GoldYour champions deal 4.5% of their damage as True Damage for each Star level.

Exclusive Customization
GoldGain a Lucky Item Chest, a Magnetic Remover and 7 gold.

Exiles II
GoldYour champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.

Explosive Growth
GoldNow and at the start of the next rounds, gain 7 XP.

Explosive Growth+
GoldNow and at the start of the next rounds, gain XP.

Feed the Flames
GoldGain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.

Forward Thinking
GoldLose all your gold. After player combats, gain back the original amount and another 62 gold. Incoming Gold:

FOURcing
GoldGain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.

Frontline Foundation
GoldGain a 2-star 1-cost Tank champion and an Emblem that matches their class.

Fully Adapted
GoldGain an Adaptive Helm. Champions holding this item gain both effects.

Gain @Gold@ Gold
GoldGain 21 gold.

Gain 21 Gold
GoldGain 21 gold.

Gilded Steel
GoldGain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025

Glass Cannon II
GoldAllies that start combat in the back row begin combat at Health but gain Damage Amp.

Gold Destiny
GoldGain a random Gold Augment and 3 gold.

Gold Destiny+
GoldGain a random Gold Augment and 5 gold.

Gold For Dummies
GoldGain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

Golemify
GoldLose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Group Hug II
GoldCombat start: Champions grant other adjacent champions Armor and Magic Resist. This effect stacks.

Hard Bargain
GoldYou cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.

Healing Orbs II
GoldWhen an enemy dies, a nearby ally is healed for Health.

Heart of Steel
GoldGain a Steadfast Heart. Every seconds of combat its holder survives, Steadfast Heart gains additional 18 permanent max Health.

Heavy Is the Crown
GoldGain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Hefty Rolls
GoldYour team gains Health and size for each time you've rolled this game. Gain 5 gold. Rolls: Health:

Heroic Grab Bag
GoldGain 2 Lesser Champion Duplicators. Gain 6 gold.

Heroic Grab Bag+
GoldGain 2 Lesser Champion Duplicators. Gain 8 gold.

Heroic Grab Bag++
GoldGain 2 Lesser Champion Duplicators. Gain 14 gold.

High Voltage
GoldGain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.

Howling Gale
GoldFor every 550 Mana your team spends, summon a whirlwind that knocks up enemies.

Hustler
GoldYou no longer gain interest but gain gold at the start of every player combat round. Gain gold now. Interest is extra gold you gain per g saved.

Indiscriminate Killer
GoldGain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

Infinity Protection
GoldGain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023

Investment Strategy I
GoldYour champions gain permanent max health per interest you earn. Gain 6 gold now.

It's Me, Baby
GoldGain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every takedowns. Lore & Legends Tactician's Crown, 2026

Item Collector II
GoldYour team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.

Item Extraction
GoldThe first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir and a Rek'Sai.

Jeweled Lotus I
GoldYour team gains Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Kahunahuna
GoldEvery 5th attack deals bonus true damage equal to 100% Basic Attack Damage.

Keepers II
GoldCombat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.

Know Your Enemy
GoldYou can see who you will fight next. Your team gains Damage Amp, increased to if you and your opponent have any of the same traits active.

Last Second Save
GoldThe first time each ally falls below 35% Health, they restore 20% maximum Health.

Late Game Scaling
GoldGain 2 XP at the start of player combat rounds. Your 5-cost champions gain Health and Attack Speed. Cyber City Tactician's Crown, 2025

Legion of Threes
GoldGain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021

Legion Of Threes
GoldGain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain Health and 12% Attack Speed. Reckoning Championship, 2021

Little Buddies
GoldYour 4-cost and 5-cost champions gain Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.

Mace's Will
GoldGain a Sparring Gloves. Your team gains 25% Critical Strike Chance.

Magic Roll
GoldRoll 3 dice. Gain rewards based on their total.

Makeshift Armor II
GoldChampions without items equipped gain Armor and Magic Resist.

Malicious Monetization
GoldGain 4 gold. For the next 2 rounds, enemy champions drop gold when killed.

Max Build
GoldGain 10 free Shop rerolls. When you reach level 9, gain free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020

Mess Hall
GoldAfter 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 () magic damage.

Misfits
GoldYour team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune. Unique traits belong to 1 champion and are shown in orange.

Money Hungry
GoldGain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Money Hungry+
GoldGain gold now, then gold at the start of every stage. Picking up gold makes your Tactician larger.

Moonlight
GoldCombat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and Ability Power.

Nature's Shelter
GoldChampions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.

NO SCOUT NO PIVOT
GoldChampions that fight in player combat cannot be benched or sold. Your team gains Health, and Attack Damage and Ability Power after player combat.

Noble Sacrifice
GoldWhen your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.

Omega Riftbeast
GoldYou can now choose a second Alpha Riftbeast. Alpha Riftbeasts gain 15% max Health and 12% Attack Speed. Gain a Scuttlecrab, a Cinderling, and a Pebbles.

Overheal
GoldEvery third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.

Pandora's Bench
GoldAt the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.

Pandora's Items II
GoldRound start: items on your bench are randomized. Gain random components and gold.

Pandora's Items II+
GoldRound start: items on your bench are randomized. Gain random components and gold.

Pandora's Items II++
GoldRound start: items on your bench are randomized. Gain random components and gold.

Patient Study
GoldAfter player combat, gain XP if you won or XP if you lost.

Piercing Sight
GoldEnemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.

Pilfer
GoldEach round, gain a 1-star copy of the first champion you killed last combat. The first time you gain gold worth of champions in this way, gain a Thief's Gloves.

Plot Armor
GoldYour team gains Armor and Magic Resist. After falling below Health, increase this to for the rest of combat.

Portable Forge
GoldChoose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Preparation II
GoldChampions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Prizefighter
GoldGain 2 item components. Every 5 wins gives you an item component.

Promised Protection
GoldGain a Protector's Vow. Protector's Vow grants its holder additional Mana from all sources and max Health.

Psychic Forge
GoldRound start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.

Pumping Up II
GoldYour team gains 10% Attack Speed. After each round, they gain 1% more. (Current Attack Speed:)

Pyromaniac
GoldGain a Red Buff. Your Burns deal 50% increased damage.

Quiet Quitting
GoldFor the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.

Raining Gold
GoldGain 7 gold now and 1 gold every round.

Raining Gold+
GoldGain 18 gold now and 1 gold every round.

ReinFOURcement
GoldThe next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold.

Replication
GoldChoose 1 of 3 components. For the next rounds, gain a copy of that component.

Salvage Bin
GoldGain 1 random completed item now, and 1 component after player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+
GoldGain 1 random completed item now, and 1 component after player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Savings Account
GoldAfter you earn gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now. Gold earned:

Scapegoat
GoldGain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Scoreboard Scrapper
GoldEvery round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.

Second Wind II
GoldAfter 10 seconds of combat, your team heals 60% of their missing Health.

Seraphim's Staff
GoldGain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

Side Effects
GoldWhen an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.

Slammin'
GoldGain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain XP.

Slammin'+
GoldGain gold and XP now. After each player combat, if there are no items on your bench (other than consumables), gain XP.

Small Furry Friend
GoldWhile Sprykin is active, gain a second BFF summon that is as powerful. Gain a Teemo, a Veigar, and a Kobuko.

Solo Leveling
GoldFor the next 5 combats, your team size is, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Solo Plate
GoldGain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.

Spear's Will
GoldYour team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.

Speedy Double Kill
GoldGain a Guinsoo's Rageblade. When players are eliminated, gain 40 gold. Fates Championship, 2021

Spirit Link
GoldChampions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.

Spirit of Redemption
GoldGain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for of their missing Health.

Spirit Of Redemption
GoldGain a Spirit Visage. Every seconds, Spirit Visage heals allies within 1 hex for 9% of their missing Health.

Spoils of War II
GoldEnemies have a 30% chance to drop loot when killed.

Spreading Roots
GoldGain a random Emblems. After 3 combats, gain another.

Spreading Roots+
GoldGain random Emblems and gold.

Staffsmith
GoldGain random completed items that build from Needlessly Large Rod.

Stars Are Born
GoldThe first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Sun and Moon
GoldYour Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.

Sun and Moon+
GoldYour Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.

Sunfire Board
GoldCombat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.

Swordsmith
GoldGain random completed items that build from B.F. Sword.

Tesla Coil
GoldEach of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.

The Golden Dragon
GoldGain a Mogul's Mail. Champions holding Mogul's Mail take up + team slot but gain 600 Health and 15% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022

Thorn-Plated Armor
GoldGain a Bramble Vest. Your Bramble Vests deal -% more damage (based on Stage).

Time Skip
GoldDisable your Shop for the next rounds. Then gain XP.

Tomb Raider I
GoldFor the next 3 players eliminated, choose one of their completed items to keep.

Tons of Stats!
GoldYour team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Trade Sector
GoldGain a Shop reroll every round. Gain 2 gold.

Trade Sector+
GoldGain a Shop reroll every round. Gain gold.

Treasure Hunt
GoldGain a locked chest each Stage between now and Stage. Unlock each chest when you spend gold on Shop rerolls. These chests persist until opened.

Trifecta I
GoldGain 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Two Much Value
GoldGain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

Two Tanky
GoldWhen you field exactly 2 copies of a champion, they both gain 375 Health. When one copy dies, the other gains a 35% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.

Two Trick
GoldGain a random 2-star 2-cost and 2 random 2-star 1-cost champions.

U.R.F
GoldGain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.

Unrivaled
GoldYou can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.

Urf's Gambit
GoldIf you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 3 gold now.

Verticality II
GoldChampions gain 2.5% Attack Damage, 2.5% Ability Power, Armor, and Magic Resist for each ally that shares a trait with them.

Warlord's Honor
GoldEvery round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.

Warpath
GoldGain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

Water Lotus I
GoldYour team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.

Weight The Worth
GoldThe first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator.

Worth the Wait
GoldGain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Woven Magic
GoldGain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/).

You Have My Bow
GoldGain a Recurve Bow. Your team gains 12% Attack Speed.