Patch 18.5bLast updated TFTIQ · 2026-10-27

Augments

195 of 410 augments

A Golden Quest

Gold

The first time you have or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

A Magic Roll

Gold

Roll 3 dice. Gain rewards based on their total. Reward:

A Story of Seven

Gold

Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.

Advanced Loan

Gold

Gain Gold. Your next augment is one tier lower.

Advanced Loan+

Gold

Gain Gold. Your next augment is one tier lower.

Aim For The Top!

Gold

You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component. Foes vanquished:

All That Shimmers

Gold

Choose a gold-generating Artifact item and gain a Magnetic Remover.

All That Shimmers+

Gold

Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.

Another One!

Gold

The next completed item you make grants an additional copy of it. Gain 5 gold now.

Another One!+

Gold

The next completed item you make grants another copy of it. Gain 1 component anvil.

Arcane Viktor-y

Gold

After seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after seconds of combat. TFT Macao Open, 2024

Ascension

Gold

After 12 seconds of combat, your units gain 35% Damage Amp.

Aura Farming

Gold

Gain a -star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.

Backline Blueprint

Gold

Gain a 3-cost non-Tank champion and an Emblem that matches their class.

Backup Dancers

Gold

Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.

Beast Within

Gold

Primal grants an additional Blessing. Gain a Vi now and a Nidalee after rounds.

Beast Within+

Gold

Primal grants an additional Blessing. Gain a Vi and a Sivir.

Best Friends II

Gold

Allies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat.

Big Friend II

Gold

Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.

Big Grab Bag

Gold

Gain 3 random components, 2 gold, and 1 Reforger.

Birthday Reunion

Gold

Gain a random -star -cost champion. At Level, gain a random item component. At Level, gain a random -star -cost champion. Inkborn Fables Tactician's Crown, 2024

Blazing Soul I

Gold

Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

Blood Offering

Gold

Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 15% Health but gain a 20% Health shield and 12% Attack Damage and Ability Power.

Blood Rage

Gold

Your allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.

Blossom's Call

Gold

When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.

Bodyguard Training

Gold

Allies gain 15 Armor and Magic Resist, increased by per player level. Gizmos & Gadgets Championship, 2022

Bonus Gifts

Gold

Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain gray loot orbs.

Bonus Gifts+

Gold

Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain gray loot orbs.

Booster Pack

Gold

Gain gold of random champions. (At least one -cost guaranteed!)

Booster Pack+

Gold

Gain gold of random champions. (At least one -cost guaranteed!)

Booster Pack++

Gold

Gain gold of random champions. (At least one -cost guaranteed!)

Bronze For Life I

Gold

Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Calculated Loss

Gold

After losing your combat, gain 2 gold and a free Shop reroll.

Capital Gains II

Gold

Store gold equal to the interest you earn. On 3-3, gain gold equal to of the stored gold. Gain gold now.

Care Package

Gold

Now and at the start of the next 2 Stages, receive a care package with loot and 1 gold.

Caretaker's Favor

Gold

Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices.

Celestial Blessing II

Gold

Your team gains Omnivamp. Excess healing is converted to a shield up to Health.

Challenger's Grace

Gold

At the start of combat, allies gain Attack Speed for 4 seconds. On takedown, allies dash to their next target and gain this bonus again.

Charge Transfer II

Gold

Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.

Clear Mind

Gold

If there are no champions on your bench at the end of player combat, gain 3 XP.

Climb The Ladder II

Gold

Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.

Clockwork Accelerator

Gold

Your team gains 10% Attack Speed every seconds in combat.

Cloning Facility

Gold

Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.

Cluttered Mind

Gold

Gain 4 -cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Cognitive Overload

Gold

Gain 7 gold, -star 1-cost champion, -cost champion, -cost champions, XP, and 1 Shop reroll.

Construct a Companion

Gold

The next 1-cost champion you buy is -star. Gain 2 gold.

Consuming Flora

Gold

Gain a Flora Fatalis emblem. The champion holding the emblem gains increased benefits from Flora Fatalis. Gain 3 gold.

Cooking Pot

Gold

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

Cosmic Restart

Gold

Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 15 free Shop rerolls.

Coven Acolyte

Gold

When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.

Crash Test Dummies

Gold

Gain Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for seconds.

Crown's Will

Gold

Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.

Cry Me A River

Gold

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After seconds in combat, increase this to 4.

Cybernetic Implants

Gold

Your champions holding an item gain Health and Attack Damage. Gain a B.F. Sword.

Cybernetic Uplink

Gold

Your champions holding an item gain Health and Mana Regen. Gain a Tear of the Goddess.

Dark Ritual

Gold

Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.

Double Trouble

Gold

When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Duo Queue

Gold

Gain 2 random 5-cost champions and 2 copies of a random component.

Early Learnings

Gold

Your team gains Attack Damage & Ability Power. This increases by after each player combat. 1-cost champions gain double.

Electrocharge II

Gold

Every attacks an ally takes, they deal - (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Embiggen

Gold

Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.

Epic Rolldown

Gold

When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023

Epoch

Gold

Now, and at the start of every stage, gain XP and free rerolls.

Epoch+

Gold

Now, and at the start of every stage, gain XP and free rerolls.

Evil Beyond Measure

Gold

Your champions deal 4.5% of their damage as True Damage for each Star level.

Exclusive Customization

Gold

Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.

Exiles II

Gold

Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.

Explosive Growth

Gold

Now and at the start of the next rounds, gain 7 XP.

Explosive Growth+

Gold

Now and at the start of the next rounds, gain XP.

Feed the Flames

Gold

Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.

Forward Thinking

Gold

Lose all your gold. After player combats, gain back the original amount and another 62 gold. Incoming Gold:

FOURcing

Gold

Gain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.

Frontline Foundation

Gold

Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.

Fully Adapted

Gold

Gain an Adaptive Helm. Champions holding this item gain both effects.

Gain @Gold@ Gold

Gold

Gain 21 gold.

Gain 21 Gold

Gold

Gain 21 gold.

Gilded Steel

Gold

Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025

Glass Cannon II

Gold

Allies that start combat in the back row begin combat at Health but gain Damage Amp.

Gold Destiny

Gold

Gain a random Gold Augment and 3 gold.

Gold Destiny+

Gold

Gain a random Gold Augment and 5 gold.

Gold For Dummies

Gold

Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

Golemify

Gold

Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Group Hug II

Gold

Combat start: Champions grant other adjacent champions Armor and Magic Resist. This effect stacks.

Hard Bargain

Gold

You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.

Healing Orbs II

Gold

When an enemy dies, a nearby ally is healed for Health.

Heart of Steel

Gold

Gain a Steadfast Heart. Every seconds of combat its holder survives, Steadfast Heart gains additional 18 permanent max Health.

Heavy Is the Crown

Gold

Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Hefty Rolls

Gold

Your team gains Health and size for each time you've rolled this game. Gain 5 gold. Rolls: Health:

Heroic Grab Bag

Gold

Gain 2 Lesser Champion Duplicators. Gain 6 gold.

Heroic Grab Bag+

Gold

Gain 2 Lesser Champion Duplicators. Gain 8 gold.

Heroic Grab Bag++

Gold

Gain 2 Lesser Champion Duplicators. Gain 14 gold.

High Voltage

Gold

Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.

Howling Gale

Gold

For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.

Hustler

Gold

You no longer gain interest but gain gold at the start of every player combat round. Gain gold now. Interest is extra gold you gain per g saved.

Indiscriminate Killer

Gold

Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

Infinity Protection

Gold

Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023

Investment Strategy I

Gold

Your champions gain permanent max health per interest you earn. Gain 6 gold now.

It's Me, Baby

Gold

Gain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every takedowns. Lore & Legends Tactician's Crown, 2026

Item Collector II

Gold

Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.

Item Extraction

Gold

The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir and a Rek'Sai.

Jeweled Lotus I

Gold

Your team gains Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Kahunahuna

Gold

Every 5th attack deals bonus true damage equal to 100% Basic Attack Damage.

Keepers II

Gold

Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.

Know Your Enemy

Gold

You can see who you will fight next. Your team gains Damage Amp, increased to if you and your opponent have any of the same traits active.

Last Second Save

Gold

The first time each ally falls below 35% Health, they restore 20% maximum Health.

Late Game Scaling

Gold

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain Health and Attack Speed. Cyber City Tactician's Crown, 2025

Legion of Threes

Gold

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021

Legion Of Threes

Gold

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain Health and 12% Attack Speed. Reckoning Championship, 2021

Little Buddies

Gold

Your 4-cost and 5-cost champions gain Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.

Mace's Will

Gold

Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.

Magic Roll

Gold

Roll 3 dice. Gain rewards based on their total.

Makeshift Armor II

Gold

Champions without items equipped gain Armor and Magic Resist.

Malicious Monetization

Gold

Gain 4 gold. For the next 2 rounds, enemy champions drop gold when killed.

Max Build

Gold

Gain 10 free Shop rerolls. When you reach level 9, gain free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020

Mess Hall

Gold

After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 () magic damage.

Misfits

Gold

Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune. Unique traits belong to 1 champion and are shown in orange.

Money Hungry

Gold

Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Money Hungry+

Gold

Gain gold now, then gold at the start of every stage. Picking up gold makes your Tactician larger.

Moonlight

Gold

Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and Ability Power.

Nature's Shelter

Gold

Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.

NO SCOUT NO PIVOT

Gold

Champions that fight in player combat cannot be benched or sold. Your team gains Health, and Attack Damage and Ability Power after player combat.

Noble Sacrifice

Gold

When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.

Omega Riftbeast

Gold

You can now choose a second Alpha Riftbeast. Alpha Riftbeasts gain 15% max Health and 12% Attack Speed. Gain a Scuttlecrab, a Cinderling, and a Pebbles.

Overheal

Gold

Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.

Pandora's Bench

Gold

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.

Pandora's Items II

Gold

Round start: items on your bench are randomized. Gain random components and gold.

Pandora's Items II+

Gold

Round start: items on your bench are randomized. Gain random components and gold.

Pandora's Items II++

Gold

Round start: items on your bench are randomized. Gain random components and gold.

Patient Study

Gold

After player combat, gain XP if you won or XP if you lost.

Piercing Sight

Gold

Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.

Pilfer

Gold

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain gold worth of champions in this way, gain a Thief's Gloves.

Plot Armor

Gold

Your team gains Armor and Magic Resist. After falling below Health, increase this to for the rest of combat.

Portable Forge

Gold

Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Preparation II

Gold

Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Prizefighter

Gold

Gain 2 item components. Every 5 wins gives you an item component.

Promised Protection

Gold

Gain a Protector's Vow. Protector's Vow grants its holder additional Mana from all sources and max Health.

Psychic Forge

Gold

Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.

Pumping Up II

Gold

Your team gains 10% Attack Speed. After each round, they gain 1% more. (Current Attack Speed:)

Pyromaniac

Gold

Gain a Red Buff. Your Burns deal 50% increased damage.

Quiet Quitting

Gold

For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.

Raining Gold

Gold

Gain 7 gold now and 1 gold every round.

Raining Gold+

Gold

Gain 18 gold now and 1 gold every round.

ReinFOURcement

Gold

The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold.

Replication

Gold

Choose 1 of 3 components. For the next rounds, gain a copy of that component.

Salvage Bin

Gold

Gain 1 random completed item now, and 1 component after player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+

Gold

Gain 1 random completed item now, and 1 component after player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Savings Account

Gold

After you earn gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now. Gold earned:

Scapegoat

Gold

Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Scoreboard Scrapper

Gold

Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.

Second Wind II

Gold

After 10 seconds of combat, your team heals 60% of their missing Health.

Seraphim's Staff

Gold

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

Side Effects

Gold

When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.

Slammin'

Gold

Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain XP.

Slammin'+

Gold

Gain gold and XP now. After each player combat, if there are no items on your bench (other than consumables), gain XP.

Small Furry Friend

Gold

While Sprykin is active, gain a second BFF summon that is as powerful. Gain a Teemo, a Veigar, and a Kobuko.

Solo Leveling

Gold

For the next 5 combats, your team size is, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Solo Plate

Gold

Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.

Spear's Will

Gold

Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.

Speedy Double Kill

Gold

Gain a Guinsoo's Rageblade. When players are eliminated, gain 40 gold. Fates Championship, 2021

Spirit Link

Gold

Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.

Spirit of Redemption

Gold

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for of their missing Health.

Spirit Of Redemption

Gold

Gain a Spirit Visage. Every seconds, Spirit Visage heals allies within 1 hex for 9% of their missing Health.

Spoils of War II

Gold

Enemies have a 30% chance to drop loot when killed.

Spreading Roots

Gold

Gain a random Emblems. After 3 combats, gain another.

Spreading Roots+

Gold

Gain random Emblems and gold.

Staffsmith

Gold

Gain random completed items that build from Needlessly Large Rod.

Stars Are Born

Gold

The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Sun and Moon

Gold

Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.

Sun and Moon+

Gold

Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.

Sunfire Board

Gold

Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.

Swordsmith

Gold

Gain random completed items that build from B.F. Sword.

Tesla Coil

Gold

Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.

The Golden Dragon

Gold

Gain a Mogul's Mail. Champions holding Mogul's Mail take up + team slot but gain 600 Health and 15% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022

Thorn-Plated Armor

Gold

Gain a Bramble Vest. Your Bramble Vests deal -% more damage (based on Stage).

Time Skip

Gold

Disable your Shop for the next rounds. Then gain XP.

Tomb Raider I

Gold

For the next 3 players eliminated, choose one of their completed items to keep.

Tons of Stats!

Gold

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Trade Sector

Gold

Gain a Shop reroll every round. Gain 2 gold.

Trade Sector+

Gold

Gain a Shop reroll every round. Gain gold.

Treasure Hunt

Gold

Gain a locked chest each Stage between now and Stage. Unlock each chest when you spend gold on Shop rerolls. These chests persist until opened.

Trifecta I

Gold

Gain 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Two Much Value

Gold

Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

Two Tanky

Gold

When you field exactly 2 copies of a champion, they both gain 375 Health. When one copy dies, the other gains a 35% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.

Two Trick

Gold

Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.

U.R.F

Gold

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.

Unrivaled

Gold

You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.

Urf's Gambit

Gold

If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 3 gold now.

Verticality II

Gold

Champions gain 2.5% Attack Damage, 2.5% Ability Power, Armor, and Magic Resist for each ally that shares a trait with them.

Warlord's Honor

Gold

Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.

Warpath

Gold

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

Water Lotus I

Gold

Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.

Weight The Worth

Gold

The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator.

Worth the Wait

Gold

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Woven Magic

Gold

Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/).

You Have My Bow

Gold

Gain a Recurve Bow. Your team gains 12% Attack Speed.