Comp▸Sivir Flex
Tier B · Fast 8 · Sivir carry. The board below is expanded in place — the rest of the rankings stay on screen.


Adaptor Kog'MawReroll · 8 units


Ahri ZyraFast 8 · 8 units


Elderwood BlossomFast 8 · 8 units

Tips
Strong with Fae emblem on either Sivir / 5 cost. Tristana + Ashe + Ivern slots are very flexible pending on what emblems you get. Frontline can also change pending on what emblems you hit. Take Execute or Healing Primal buff. Prioritize Sivir items. Always play Ashe if you hit early.
Stage 2
Play around a strong AD opener prioritizing Sivir items. This comp doesn't keep 1 costs in the final comp so you can slam aggressively.
Stage 3
Comp is very Sword hungry so keep taking them off augments / carousels when possible. Prioritize finishing your 3 carry / 3 tank items.
Stage 4
Level to 8 and roll for Sivir and upgraded frontline. To be stable, you may need to temporarily tank Vi 2 over 1* 4 costs. Once stable, go 9 for 5 costs.
Economy plan · Fast 8
- 2-1Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- 2-5Level to 5, unless on 3 loss streak.
- 3-1Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- 3-2Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
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- 3-5Level to 7 if you can stay above 30g, otherwise stay level 6.
- 4-1Level to 7.
- 4-2Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- 4-5If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- 5-1If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- 5-2If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- 5-5+Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- 6-2+For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.



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