Patch 18.5bLast updated TFTIQ · 2026-10-27
Comp▸Veigar Sprykin
Tier C · Fast 8 · Veigar carry. The board below is expanded in place — the rest of the rankings stay on screen.
CC Tier
Tips
Very strong with Dawncore and Ludens as well. Sacrifice a 3* unit for maximum Blackthorn stats.
Stage 2
Only play around this opener with early upgrades so Veigar can snowball and gain stacks. Prioritize Veigar items.
Stage 3
If you are close to Veigar 3 (7+ copies), consider rolling until you hit 3*. If far (3-4 copies), slow roll above 50g for 3*.
Stage 4
Once you finish your 3*, push levels for more Spyrkin, Blackthorn, or Brawlers.
Economy plan · 1-Cost Reroll
- 2-1Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
- 3-1Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
- 3-2Do not level if you haven't hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
- 3-3Ideally above 50g, level 5 at this point or level 6 with 3-stars.
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- 3-5If you haven't hit your 3-stars yet, roll to ~52g each turn. You don't want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
- 4-1If you haven't hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
- 4-2Level to 7 if you can stay above ~20g. Otherwise stay level 6.
- 4-5Level to 7.
- 5-1Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
- 5-2+Level to 8 if you haven't already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
- 6-1+Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
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