Patch 18.5bLast updated TFTIQ · 2026-10-27

Comp▸Rapidfire Bramble

Tier A · Fast 8 · Brambleback carry. The board below is expanded in place — the rest of the rankings stay on screen.

Early units

Item priority

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Positioning example

★★

Alt builds

Tips

Rapidfire Emblem is mandatory for this line. The spike from 4 to 5 Rapidfire is huge and it is a strong item on Brambleback. Do not build Rageblade on Aphelios. 5 Rapidfire provides more than enough attack speed. Aim for items that give AD, crit, or damage amp such as Kraken, Infinity Edge, Deathblade, Giant Slayer, or Striker's. Utility like Red Buff / Last Whisper or Gunblade are fine too. Note that this line plays Inferno, so Red Buff is not important on Aphelios like it is in the other Aphelios comps. Sunder is still important. Diana or Taric is played on Level 9. Can also drop Rakan for Maokai on 9 once you play either Diana or Taric. Taric is better than Diana if same star level. Diana 2 is probably slightly better than Taric 1. Do not drop 5 Rapidfire for 4 Vanguard. Prioritize itemizing whoever is upgraded first between Amumu and Sentinel. If both are upgraded or 1 star, prioritize itemizing Amumu.

Stage 2

Level to 4 if you have upgrades and a good item to place on one of those upgrades.

Stage 3

Level to 5, unless on 3 loss streak.

Stage 4

Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.

Economy plan · Fast 8

  1. 2-1Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. 2-5Level to 5, unless on 3 loss streak.
  3. 3-1Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. 3-2Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
Show full plan
  1. 3-5Level to 7 if you can stay above 30g, otherwise stay level 6.
  2. 4-1Level to 7.
  3. 4-2Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  4. 4-5If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  5. 5-1If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  6. 5-2If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  7. 5-5+Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  8. 6-2+For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.