Patch 18.5bLast updated TFTIQ · 2026-10-27

Comp▸Zyra Juggernaut

Tier B · Fast 8 · Zyra carry. The board below is expanded in place — the rest of the rankings stay on screen.

Early units

Item priority

▸▸

Positioning example

★★

Alt builds

Tips

Turtle Primal buff. Composition is flexible as long as you get to the upgraded Juggernaut frontline. Best with Juggernaut emblem on Kennen. Prio Zyra Items > secondary carries. Sivir + Ashe is strong, but AP Nidalee or 5 costs like Ivern/Lux/Draven are also good.

Stage 2

Open with a strong AP opener, preferably around Blossom. Slam generic AP items and Tank items for a win streak.

Stage 3

Ideally start holding more juggernauts to pair with the Yorick blossom opener, consider moving karma items to LB or Cassio 2.

Stage 4

Level and roll for 6 Juggernauts + Zyra and a duo-carry. You can push 9 when you hit Zyra 2. Tank Vi 2 over Amumu 1. End game move items to Maokai.

Economy plan · Fast 8

  1. 2-1Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. 2-5Level to 5, unless on 3 loss streak.
  3. 3-1Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. 3-2Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
Show full plan
  1. 3-5Level to 7 if you can stay above 30g, otherwise stay level 6.
  2. 4-1Level to 7.
  3. 4-2Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  4. 4-5If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  5. 5-1If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  6. 5-2If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  7. 5-5+Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  8. 6-2+For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.