Comp▸Elderwood Aphelios
Tier C · Fast 8 · Aphelios carry. The board below is expanded in place — the rest of the rankings stay on screen.
Tips
This comp can play around almost every class Emblem in the game and several origin emblems. Out of the 20 Unique emblems in the set, this comp can use 10 of them easily and several more with some adjustment so augments that give random Emblems are good. The basic rule of thumb for this comp is that Ivern and LeBlanc spots are flexible. LeBlanc always has to be replaced by an Elderwood unit or Emblem. Ivern can be replaced by anything that helps an Emblem or other upgraded unit fit. Note that replacing Ivern requires the replacement to be "worth it". Often getting another trait is not worth losing Ivern's unique buffs. Ivern 2 is almost never worth replacing. Can easily play around Taric by playing Hecarim instead of LeBlanc. This might even be stronger, but it's much lower sample.
Stage 2
Level to 4 if you have upgrades and a good item to place on one of those upgrades.
Stage 3
Level to 5, unless on 3 loss streak.
Stage 4
Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
Economy plan · Fast 8
- 2-1Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- 2-5Level to 5, unless on 3 loss streak.
- 3-1Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- 3-2Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
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- 3-5Level to 7 if you can stay above 30g, otherwise stay level 6.
- 4-1Level to 7.
- 4-2Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- 4-5If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- 5-1If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- 5-2If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- 5-5+Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- 6-2+For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.













































